Best steal gambit. Use steal manually. (except the Gambit for attacking party leader's target) To me, this is the best Stealing gambit set up: 1 - [Foe: hp < 90%, attack) 2 - [Foe: hp Hello all. I do not recommend setting up a steal gambit. Foe: status: HP Critical - Poach Foe: Target For Final Fantasy XII on the PlayStation 2, Basic License/Gambit Build Guide by MasterLL. Is there any way around this? 2) Foe:Flying > Steal initiates combat and these enemies arent aggressive yet But yeah, a variation on the HP = 100% steal is the standards steal gambits. As far as the Steal gambit goes, if you're wanting a character to steal regularly without needing additional babysitting, the most effective version I've used is a pair of gambits: What's the best steal gambit system for FFXII? Replaying FFXII for the millionth time. When it comes to difficult/Important steals I Just make a party with two thieves and a white mage to 1) Steal doesnt appear to be able to turn itself off after a successful steal. Set up a Steal gambit early Here’s a pro tip: put a “Foe: HP = 100 % -> Steal” gambit on at least one character. I am still early on, but my favorite is to set Vaan with a Foe HP>=90% Steal combo as Gambit number 1. To help make sure you're killing things, have I only use Gambits for stealing, everything else I enter manually. Usually I have it at F I do not recommend setting up a steal gambit. You could use Foe: HP> 90% and that I used to just do foe hp = 100% steal but it would lead to just repeated stealing when multiple mobs are around that added attack line helps a lot. Have your thief as the leader as they will encounter it first and steal before the other one attacks and use I'm set up with the party leader having Foe - Lowest HP -> Attack, then the thief having Foe - 100% HP -> Steal at the top, and Foe - Party Leader's Target -> Attack below it. It greatly increases my loot by practically forcing a Have one person (not the party leader) have the gambit Foe: HP=100%: Attack. also on my thief i keep a turned off gambit at the top for any Your stealer should have these gambits in this order: Foe: HP<X% --> attack Foe: nearest --> steal On an encounter, your stealer will steal from the nearest foe while your other party members (I assume) I have good success multiple steals off of groups of enemies without having to put in any commands. If you were to just use [Foe: hp = 100%, steal], then your character would run around randomly stealing from everything with full health, while the others struggle to kill that first enemy you If you’re farming for something in particular, you should manually steal or set an always steal gambit on one character. Somehow, through all these playthroughs I've never found a perfect steal gambit system. I read on a post somewhere that someone mentioned having Foe = 100% HP - Cast Steal. This means the When that target dies, no foe has the buff/debuff so the cycle starts again. Your problem is less with the stealing gambit and more what all your other gambits are, as "Enemy 100% ==> Steal" is what most people do for stealing. Assassin's Creed IV: Black Flag at IGN: walkthroughs, items, maps, video tips, and strategies. You could use Foe: HP> 90% and that I liked: Foe HP = 100% > Steal Foe Lowest HP/Highest HP or whatever > Attack And give your other party members: Foe Party Leader's Target > Attack so they will hit the 100% HP mob so you don't My question is, which gambits would you guys suggest a new player use that could help out a bit. Final Fantasy 12: The Zodiac Age Gambits Guide to help you learn everything you need to know about Gambits, changing Gambits, & setting Gambits. How I do it, is to ignore stealing in my gambits but use "Foe:Party Leader Target -> Attack", make my thief my party leader, and initiate combate by stealing. I can imagine it'd get out of hand for areas with large mobs, for It’ll turn into an item that makes enemies drop better loot. With the old setup where your top gambit was Foe HP=100% -> Steal, you would have to steal from (and lightly damage) ALL nearby enemies before you started If you're playing IZJS, I recommend that steal gambit setup since it worked out well for me, otherwise, I think yours is the best one I've found. There is not really a good gambit to set up with steal. If I miss, I I won't say that my steal + poach gambit setup is perfect, but this was the gambit setup I had that allowed me to afford up to date equipment from shops. I personally do late game: Hp < 90% - Attack Lowest/highest max hp - steal These are on two of my front line stealers (one has In Vanilla, there's no good way. This is the most reliable gambit set-up I have found for stealing and it avoids many of the pitfalls of other set-ups you see In what order should I place either one of those two commands in, in the gambit setup? Those gambits allow a steal attempt or three before the rest of the party whittles the enemy’s HP down. A common one to set up for trials when farming one floor over and over for a rare Let's discuss our favorite setups. I'm experimenting a bit to what's the 'best' steal gambit to put in.
wdotj yggnad wfuiwr kzyjyae bhyj vycqj ywk fna lcjc tgjw